In a follow up to the news posted below this post here´s a link to the Caligari founder, featuring videos and images from the new and free of charge 7.6 version of caligari and some textual information.
www
Captains thread
Showing posts with label design and media. Show all posts
Showing posts with label design and media. Show all posts
Thursday, July 24, 2008
Truespace 7.6 free of charge
Yeah that´s right and a bit crazy, truespace, formerly a 599us$ app is from now on available free of charge.
It all comes down to Microsoft acquiring Caligari, the true space developers some time ago, and Microsoft are now doing a Google thingy and simply releasing the app for free, trying to boost their Live earth service just like google did with sketchup and their earth app.
So let´s see, that means you have seriously capable free apps like Sketchup, Caligari, Daz Studio and gimp and Houdini 9.5 HD available for 99us$, has it ever been so affordable getting your hands on so many and capable tools.
Great times for newcomers of course.
Read more
Virtual earth on the true space for free deal
It all comes down to Microsoft acquiring Caligari, the true space developers some time ago, and Microsoft are now doing a Google thingy and simply releasing the app for free, trying to boost their Live earth service just like google did with sketchup and their earth app.
So let´s see, that means you have seriously capable free apps like Sketchup, Caligari, Daz Studio and gimp and Houdini 9.5 HD available for 99us$, has it ever been so affordable getting your hands on so many and capable tools.
Great times for newcomers of course.
Read more
Virtual earth on the true space for free deal
Labels:
3d,
Caligari,
design and media,
google,
houdini,
Live earth,
microsoft,
news and tests,
sketchup,
Truespace
Monday, October 8, 2007
geek@play, vue tutorials
A pretty resource heavy site with small but still good tutorials and some neat tips even for seasoned vue users, well worth a trip if you´re a proud owner of vue.
vue tutorials
vue tutorials
Labels:
design and media,
geek at play,
news and tests,
vue and eon,
Vue news,
vue6
Thursday, September 27, 2007
Asilefx. vue function editor explained
Asilefx has released two new vue product´s, first the vue6 function editor guide, a pdf that shows every single node and step in the function editor.
check it out here
Looks like a realy usefull little resource.
and 300 colormaps, which i personaly dont realy see any point in picking up, but then again you might.
color maps for vue6
check it out here
Looks like a realy usefull little resource.
and 300 colormaps, which i personaly dont realy see any point in picking up, but then again you might.
color maps for vue6
Labels:
Asilefx,
design and media,
news and tests,
Vue news,
vue6
Saturday, September 15, 2007
vue6, back to school sale
yep, thats right, e.on software, the makers of vue is offering a 50% discount on vue6 esprit Monday September 17th to Sunday September 23rd, which means you´ll get to pick up v6esprit for just 99 us% during this time period.
A great way to get into the vue product family and affordable upgrades to more feature packed versions of vue.
With that said tho, vue 6 esprit is a realy, realy nice landscape and scenery application.
A great way to get into the vue product family and affordable upgrades to more feature packed versions of vue.
With that said tho, vue 6 esprit is a realy, realy nice landscape and scenery application.
Wednesday, September 5, 2007
Vue. Stereo imaging script
Mark has released a free of charge stereo imaging script for v6i users.
If you have any 3d glasses you´ll know what´s the deal with it, if not the script will allow you to easily render stereoscopic "3d" images of your 3d stills and animations.
Not hard to do without a script either, but this handy little thing do make it even easier.
Mark´s stereo script for vue 6 infinite
If you have any 3d glasses you´ll know what´s the deal with it, if not the script will allow you to easily render stereoscopic "3d" images of your 3d stills and animations.
Not hard to do without a script either, but this handy little thing do make it even easier.
Mark´s stereo script for vue 6 infinite
Labels:
design and media,
Mark Caldwell,
news and tests,
vue and eon,
Vue news,
vue6
Tuesday, August 21, 2007
vue. tutorials by altuit
A few selected tutorials by altuit, covering your favourite landscape and scenery application vue.
The´ll cover how to make roads on your precious terrains and how to modell with vue, solidgrowth and seavue are two other segments that they´ll cover with their video tutorials.
Altuit, vue video tutorials
The´ll cover how to make roads on your precious terrains and how to modell with vue, solidgrowth and seavue are two other segments that they´ll cover with their video tutorials.
Altuit, vue video tutorials
Labels:
design and media,
news and tests,
seavue,
solidgrowth,
tutorials,
vue and eon,
vue6
Media creation.realistic looking waves
And all the hard work that goes into making them.
In todays world alot of people just take all the great and truly magic things we see in tv commercials, movies, tv series like hero and battlestar galactica, 3d stills, art and ad´s for granted, kids that´s 10 years thinks that great looking games like motorstorm and dirt, oblivion, halo 3, call of duty 4, metal gear solid 4 and so forth look´s ok, but nothing more.
It doesnt matter to them how great it´s looking as long as it doesnt look like real life it´s just ok, and of course none of them, nor their parents appriciate the man hours and the blood and sweat that goes into making these games and movies, to them it´s just a computer doing it, but that´s of course not the truth, the tiniest effect takes time and knowledge and hence this post.
Head on over to sony pictures surf´s up and read up on all the work they had to put in to enable you, the audience to enjoy surf´s up waves, and i kid you not, it´s a hell of alot of work involved.
Surf´s up behind the scene
In todays world alot of people just take all the great and truly magic things we see in tv commercials, movies, tv series like hero and battlestar galactica, 3d stills, art and ad´s for granted, kids that´s 10 years thinks that great looking games like motorstorm and dirt, oblivion, halo 3, call of duty 4, metal gear solid 4 and so forth look´s ok, but nothing more.
It doesnt matter to them how great it´s looking as long as it doesnt look like real life it´s just ok, and of course none of them, nor their parents appriciate the man hours and the blood and sweat that goes into making these games and movies, to them it´s just a computer doing it, but that´s of course not the truth, the tiniest effect takes time and knowledge and hence this post.
Head on over to sony pictures surf´s up and read up on all the work they had to put in to enable you, the audience to enjoy surf´s up waves, and i kid you not, it´s a hell of alot of work involved.
Surf´s up behind the scene
Thursday, August 16, 2007
ufo caught on video
and finaly a ufo video with no blurry images either.
But that´s not so strange since it´s a creative vue user that´s setup and done a ufo video of his own, quite a nice one aswell and it has aparently caused a stir on youtube getting alot of hits and producing both sceptics and believers.
Nice user made promotion for vue, that´s for sure, nice job to whomever did it.
And if we think of it, aint it cool and pretty impressive that people can create videos that look as real as this all by themselves in todays world without big budgets and tons of pc´s, just know how, skills and the right tools.
But that´s not so strange since it´s a creative vue user that´s setup and done a ufo video of his own, quite a nice one aswell and it has aparently caused a stir on youtube getting alot of hits and producing both sceptics and believers.
Nice user made promotion for vue, that´s for sure, nice job to whomever did it.
And if we think of it, aint it cool and pretty impressive that people can create videos that look as real as this all by themselves in todays world without big budgets and tons of pc´s, just know how, skills and the right tools.
Wednesday, August 15, 2007
sketchup.free for all
Well it´s been out for a very long time now, but it´s still worth mentioning since it´s such an excellent application and of course completely free of charge.
The reason i havent touched upon it yet is simply that im one of the pro users so i never had a reason to check out the free version, but i ended up installing it for fun on our new laptop, if for nothing else to finaly check it out since i dont expect to do much real 3d work on this laptop, the intent behind the purchase was after all browsing,email,writing doc´s and mobility for my gf, not to mention a kids free home rig, not getting one more work and or gaming computer in the household :).
Anyway, sketchup is an excellent application, it´s easy to use and very intuitive.
It´s getting used more and more in higher end educations and studios which means it´s worth spending time getting familiar with and it simply put makes it fun and efficient doing houses.
Another reason to mention it is of course that it works real good with vue, and regardless of you comming from the architechture side of things or the landscape part, getting both apps is a smart move and they fit right in with each other.
The one thing to be aware of is the slightly steeper requirements if you´re using vista, might make it a non option to use sketchup on your laptop, it´s a non issue for desktops tho in my humble opinion.
Official website
and the
Official blogg
The reason i havent touched upon it yet is simply that im one of the pro users so i never had a reason to check out the free version, but i ended up installing it for fun on our new laptop, if for nothing else to finaly check it out since i dont expect to do much real 3d work on this laptop, the intent behind the purchase was after all browsing,email,writing doc´s and mobility for my gf, not to mention a kids free home rig, not getting one more work and or gaming computer in the household :).
Anyway, sketchup is an excellent application, it´s easy to use and very intuitive.
It´s getting used more and more in higher end educations and studios which means it´s worth spending time getting familiar with and it simply put makes it fun and efficient doing houses.
Another reason to mention it is of course that it works real good with vue, and regardless of you comming from the architechture side of things or the landscape part, getting both apps is a smart move and they fit right in with each other.
The one thing to be aware of is the slightly steeper requirements if you´re using vista, might make it a non option to use sketchup on your laptop, it´s a non issue for desktops tho in my humble opinion.
Official website
and the
Official blogg
Labels:
3d,
design and media,
news and tests,
sketchup,
vue and eon,
vue6
Monday, August 13, 2007
vue.How to create wet sand a a foamy beach line

Well, there´s a thousand and one solutions to that question, because as easy vue is to use it´s also just as equaly powerful and complex, however this tutorial by david burdick, the creator of skinvue,is an excellent, and i mean excellent tutorial, it´s to the point, it get´s the job done and in a splendid looking way and it´s easy to understand.
beach shore tutorial in vue 6
linking to david´s showcase image showing you what to expect out of his tutorial.
Labels:
david burdick,
design and media,
news and tests,
skinvue,
vue and eon,
vue6
Wednesday, August 8, 2007
poserpro. when the world turns
It sometimes brings with it unexpected changes, and this is one of those.
Poser with it´s akward and unfriendly userinterface wasnt the app i thought would get a pro treatment, not that it isnt used in alot of commercial studios, it is.
But e.frontier has realy been lagging behind last few years and has been struggling with an ever growing bigger and older and slower software, but now that daz studio 1.7 is out(a lightweight app for hobbyists, but alot smoother and pro looking tho) e.frontier unleashed the poser pro version.
Great stuff and i love seeing more and more apps supporting collada, just wished that vue would do it to, just imagine how much smoother workflow would be.
Anyway, as for poser, it´s a great addition, im not found of poser myself but it´s usefull, and i hope that the pro version get´s a serious gui,workflow overhaul aswell now that it dips it toes into the pro taged app land.
poser pro website
Poser with it´s akward and unfriendly userinterface wasnt the app i thought would get a pro treatment, not that it isnt used in alot of commercial studios, it is.
But e.frontier has realy been lagging behind last few years and has been struggling with an ever growing bigger and older and slower software, but now that daz studio 1.7 is out(a lightweight app for hobbyists, but alot smoother and pro looking tho) e.frontier unleashed the poser pro version.
Great stuff and i love seeing more and more apps supporting collada, just wished that vue would do it to, just imagine how much smoother workflow would be.
Anyway, as for poser, it´s a great addition, im not found of poser myself but it´s usefull, and i hope that the pro version get´s a serious gui,workflow overhaul aswell now that it dips it toes into the pro taged app land.
poser pro website
siggraph07. and e.on
Hot on the heels of the siggraph vue 6.5 unveiling e.on decided to release the public 6.5 build, it´s what´s called an interim update and it´s free of charge for every vue6 user.
The v6i, 6.5 release gives us even better and more natural looking atmospheres to play with, or atleast it give´s us even better tools to play with, creating our own atmospheres, so no guaranteed results as with anything creative :) heck, the create art button is still not there, but anyway, this is a realy nice update and it also fixes some issues that´s been around in previous v6 updates.
But the main thing is the improvements made to the atmosphere editor and how lights affects cloudlayers.
doing a small qoute.
Download the v6i, 6.5 update here
The v6i, 6.5 release gives us even better and more natural looking atmospheres to play with, or atleast it give´s us even better tools to play with, creating our own atmospheres, so no guaranteed results as with anything creative :) heck, the create art button is still not there, but anyway, this is a realy nice update and it also fixes some issues that´s been around in previous v6 updates.
But the main thing is the improvements made to the atmosphere editor and how lights affects cloudlayers.
doing a small qoute.
New features in 6.5:
- Create skies with as many overlapping spectral cloud layers as you like for complex and unbelievably realistic cloudscapes!
- Revolutionary new cloud lighting technology that lets local lights affect spectral atmospheres and clouds!
- Create true-to-life thunder storms, search lights or illuminated fly through clouds.
- Render spectral atmosphere animations significantly faster thanks to the optimized spectral atmosphere anti-flickering technology!
Download the v6i, 6.5 update here
Saturday, August 4, 2007
vue. at siggraph, 6.5 in the works
i usualy dont post vue related news that isnt publicly available, but this is already spreading so vue 6.5 will be showcased on siggraph and will feature even more and better atmosphere features, the interim .5 upgrade is free of charge for all v6i users.
rage and quake zero, id quakecon speech
Quake zero is virtualy QIII for free and with the new tech 5 engine, so big thumbs up, could prove to be a major dm,tdm,ctf game.
rage is id´s new IP and is still a fps game but alot more open and it will feature open landscapes and tons of driving aswell, think mad max meets motorstorm to make out with unreal tournament and quake in a foursome :)
Some highlights
- tech5 wont make use of dx10 atleast not yet, since according to carmach, we´re not even close to maxing out dx9.
- rage will hit pc, ps3 and xbox 360
- rage will make use of blu-ray and dvd, but unless costs is transparent it wont be released on hd.dvd.
- rage will have co.op
- tech5 games will have it´s own physics engine and not make use of havoc, which carmack never wonted to do with quake4 since he thinks using havoc is a bad idea.
- id prefers the open platform of ps3 compared to xbox´s closed down philosophy but finds the ps3 more challenging, but believes that in the end, the ps3 tech 5 engine will be even better.
rage is id´s new IP and is still a fps game but alot more open and it will feature open landscapes and tons of driving aswell, think mad max meets motorstorm to make out with unreal tournament and quake in a foursome :)
Some highlights
- tech5 wont make use of dx10 atleast not yet, since according to carmach, we´re not even close to maxing out dx9.
- rage will hit pc, ps3 and xbox 360
- rage will make use of blu-ray and dvd, but unless costs is transparent it wont be released on hd.dvd.
- rage will have co.op
- tech5 games will have it´s own physics engine and not make use of havoc, which carmack never wonted to do with quake4 since he thinks using havoc is a bad idea.
- id prefers the open platform of ps3 compared to xbox´s closed down philosophy but finds the ps3 more challenging, but believes that in the end, the ps3 tech 5 engine will be even better.
media creation. ozone 3.0 ple edition
ozone 3.0 ple is on it´s way and it will feature the hyper real atmosphere´s from v6i straight inside max,maya,lightwave,c4d and xsi.
Ozone 3.0 will feature all the atmoshpere technologies that e.on supplies to the world with it´s industry leading v6infinite and Xstream apps, inlcuding spectral atmospheres.
Ozone 3.0 will feature all the atmoshpere technologies that e.on supplies to the world with it´s industry leading v6infinite and Xstream apps, inlcuding spectral atmospheres.
Sunday, July 15, 2007
vue.environment competition 2007
Just a reminder since no one thats remotely interested in cgi, movies, design, landscapes, scenery, paintings, 3d etcetera should miss out on participating in this competition.
Create the most compelling virtual landscape in a scene of your choice, hey, you can go realy crazy and be prepared to face judges like,
- Paul Huston – Digital Matte Supervisor, Industrial Light & Magic
- Takashi Nagasaki - CTO, Polygon Pictures
- Eran Dinur – Digital Artist, LucasFilm Animation Singapore
- Stephane Belin – Senior Concept Artist, Electronic Arts
- Todd Akita - Technical Director, Psyop
- Susumu Yukuhiro – Concept Artist, Whiskytree
- Jim Thacker – Editor, 3D World magazine
- Leonard Teo - Product Marketing Manager, Softimage.
Best part is, you dont even have to own vue to participate, you can use the completely free of charge vue6 ple edition and of course also get to grips with just how easy vue is to get into, mastering it is a completely different task of course, but starting to use it and letting your artistic side free is easy and very intuitive, the rest is up to your own skills and artistic strenghts and visions.
read more here
e-on website
A pity i cant participate myself, i would have if allowed :)
Create the most compelling virtual landscape in a scene of your choice, hey, you can go realy crazy and be prepared to face judges like,
- Paul Huston – Digital Matte Supervisor, Industrial Light & Magic
- Takashi Nagasaki - CTO, Polygon Pictures
- Eran Dinur – Digital Artist, LucasFilm Animation Singapore
- Stephane Belin – Senior Concept Artist, Electronic Arts
- Todd Akita - Technical Director, Psyop
- Susumu Yukuhiro – Concept Artist, Whiskytree
- Jim Thacker – Editor, 3D World magazine
- Leonard Teo - Product Marketing Manager, Softimage.
Best part is, you dont even have to own vue to participate, you can use the completely free of charge vue6 ple edition and of course also get to grips with just how easy vue is to get into, mastering it is a completely different task of course, but starting to use it and letting your artistic side free is easy and very intuitive, the rest is up to your own skills and artistic strenghts and visions.
read more here
e-on website
A pity i cant participate myself, i would have if allowed :)
Labels:
design and media,
digital work,
news and tests,
vue and eon
Friday, June 15, 2007
vue.real flow liquid simulation in plain english
Real flow is one of the higher priced plugins,3d apps you can obtain in your pipeline, considering it´s limited use, but it´s a very powerful application and used in virtualy every movie,tv ad you can see that makes use of digital liquids in one way or another.
here´s a rough walktrough, presentation of how to use real flow in plain english by forester over at the official vue forum, cornucopia3d.com, quite interesting i might add and simply presentated.
check it out, real flow in layman terms
here´s a rough walktrough, presentation of how to use real flow in plain english by forester over at the official vue forum, cornucopia3d.com, quite interesting i might add and simply presentated.
check it out, real flow in layman terms
Labels:
design and media,
digital work,
real flow,
vue and eon
Tuesday, June 12, 2007
id.tech 5 engine video
A new game engine from id is always neat, their own games might have been lackluster the last few years as far as game evolvement goes, but their engines are still being made good use of for other games by other dev´s.
And titles like et:quake wars look real tempative, and so does the new game engine labled id.tech 5.
an early demo video made in a few weeks just for the carmach speech shows of a very promising new game engine, cant wait to see what others dev´s will do with it and if it will finaly allow id to awake from it´s creative slumber, and once again deliver something inovative and addictive like q1,q2 and q3 was back in it´s days.
check it out
btw: is it just me or is the tech 5 video extremely motorstorm inspired, it atleast looks like motorstorm was used for inspiration,foundation.
And titles like et:quake wars look real tempative, and so does the new game engine labled id.tech 5.
an early demo video made in a few weeks just for the carmach speech shows of a very promising new game engine, cant wait to see what others dev´s will do with it and if it will finaly allow id to awake from it´s creative slumber, and once again deliver something inovative and addictive like q1,q2 and q3 was back in it´s days.
check it out
btw: is it just me or is the tech 5 video extremely motorstorm inspired, it atleast looks like motorstorm was used for inspiration,foundation.
Wednesday, June 6, 2007
surface: microsoft powered "the island living room table"
not entirely true tho not far from it.
And, still a hell of a, to the point website presentation and touch has a very, very high "i want one for our living room" factor :)
If it would ever get released with a better looking bottom half of the table i would pick one up for our living room in a hearbeat, that´s for sure.
surface website
Opinions,thoughts?
And, still a hell of a, to the point website presentation and touch has a very, very high "i want one for our living room" factor :)
If it would ever get released with a better looking bottom half of the table i would pick one up for our living room in a hearbeat, that´s for sure.
surface website
Opinions,thoughts?
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