Saturday, September 15, 2007

warhawk. part II, first hand impressions

After playing warhawk for a few more weeks i just had to repost again and say that this game is pure brilliance.

The implementation of the sixaxis motion sensor is so smooth it´s like second nature using it, at first it will feel weird, and i guess some sceptics leave it at that, not giving more then a few minutes, but if you do, the rewards are pretty quick.

Driving the warhawks in pro mode, using the right analog for increased and more extreme manouvers, the left analog for separat aiming and the motion sensor for diving,climbinb and banking left and right is just so second nature after a short period of time, makes you wonder how any flightsim can do without motion sensor controls and warhawk isnt even ment to be realistic, it´s all about pure fun and skill based gameplay..

Great stuff in other words and realy, how anyone can prefer the wii control over this is an enigma, sure it´s personl preferences but warhawk truly is an online multiplayer masterpiece.

As a comparision im also recently been playing quake wars on our high end pc and warhawk is pretty much the same thing.

Just that as good as quake wars is, and it is, warhawk holds all the trumph cards.
It´s more fastpaced, it´s more instant to get into, it´s not as cluttered and mystic at first glance, everyone can dig into warhawks goals and gameplay the first few seconds but mastering is another story tho.

Warhawk actually looks better to, but what they do share is that they are both realy fun to play, but once again warhawk has the upper hand.

Best online fps i´ve played since q2ctf now that i´ve given it a few weeks and easily this years online fps king so far, and to be honest, i dont see most heavy contenders being able to detronize it, sure games like UT III will be all out and cool but just like quake wars they wont most likely be able to deliver that pure fun ride that is warhawk.

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