Decided to post about the vue6.ple edition, a completely free of charge version, featuring the latest incarnation of vue, so for anyone into 3d, scenery, landscape creation, art and movies and mattepainting, just go ahead and download vue6 ple, it´s not a time limited or feature nerfed demo, it´s a fully functioning personal learning edition and as is common when it comes to ple´s it´s free of charge.
Vue is as of today used not just for arch viz projects and by artists and landscape designers it´s used in mainstream movie´s and a common piece in ilm´s pipeline, web and ad firms make good use of it aswell because it´s simple to get into but with plenty of depth and tons of quality features.
Another reason im doing a post about it now is that the v6 ple edition now supports xsi aswell.
vue6 ple
Tuesday, July 31, 2007
Monday, July 30, 2007
ps3.heavenly sword, 6 gameplay tips
Starting of with a qoute and then a link to an article, you might just as i did knew about all of em or most of em but then again you might have missed out of em all together aswell, if you still feel that heavenly sword is a button masher then this article is for you tho and it will most likely make the game alot more enjoyable.
And as promised here´s the article
heavenly sword, gameplay tips
Hitting the X button will pick up any inert object in the environment - which here means barrels, discarded swords and hats, bits of broken furniture and dead bodies - and hitting it again will cause Nariko to hurl whatever she's grabbed with a great deal of force. If you hold down the button, however, you can use "aftertouch" to get a close-up view of the objects and control them in flight; just tilt the Sixaxis to steer them left or right. This is endlessly entertaining, especially when you're using it to fling corpses into bad guys or off cliffs.
And as promised here´s the article
heavenly sword, gameplay tips
hd movies.Paramount shifts focus to blu-ray
And that little topic would have continued like this, to blu-ray from hd dvd which previously more or less was favoured by paramount, but the tides have turned into waves and everyone seems to be shifting into high gear when it comes to blu-ray.
And so is paramount, which will now be releasing uncompressed,lossless sound with it´s feature blu-ray movies, and nope, the hd dvd versions wont get it due to a lack of filesize on the hddvd disc, which is great news for blu-ray owners since we already have the image quality(flags of our fathers,casino royale) and now, finaly sound has caught up with that.
Couple that with all the recent wins for blu-ray over hd dvd and things have realy started to roll for Sony and it´s combined hd video,hdsound and hd game assault named ps3.
And so is paramount, which will now be releasing uncompressed,lossless sound with it´s feature blu-ray movies, and nope, the hd dvd versions wont get it due to a lack of filesize on the hddvd disc, which is great news for blu-ray owners since we already have the image quality(flags of our fathers,casino royale) and now, finaly sound has caught up with that.
Couple that with all the recent wins for blu-ray over hd dvd and things have realy started to roll for Sony and it´s combined hd video,hdsound and hd game assault named ps3.
Sunday, July 29, 2007
ps3.folklore review 8.0 out of 10
folklore got a big thumbs up by computer and video games, only minus was a somewhat linear gameplay, but it had great visuals, made great use of sixaxis motion sensor and had a splendid npc library and some top notch product values.
folklore review
Saturday, July 28, 2007
ps3.heavenly sword pt.II
Yep, it´s time for part two in the heavenly sword demo saga :)
well a couple of things worth mentioning about this demo that´s once again straight from the horses mouth, which of course is ninja theory themselves.
A: this is a realy old build, so the game as it is today is improved and polished alot better.
B: Hell mode is available straight from the bat but it´s so hard that ninja theory actually had to prove to sony´s testers that it´s possible to finish the game playing on hell mode.
C: Ninja theory had this to say about the people thinking this will be one more button smasher like god of war:
D: blocking isnt automatic, you need to use the right stance and also combine blocking with counter moves to survive the real deal that is heavenly sword, in other words, the demo is one thing and the game is far more challenging, great news.
I dont know about you, but playing this old build and reading stuff like that made me look forward even more ´til the release of heavenly sword because for me, hearing that you have to dig deep down in the complexity of blocking, countering and stances and combos instead of just smashing away is worth alot, because frankly, button smashing games might be cool looking and gorgous in every other way possible but still lacking to much as far as combat goes, and combat is a big part of any game.
So now that we know that we have a gorgous game, with better and smoother animations then anything else i´ve seen, top notch sound and great cut scenes and what looks like an interesting story, coupled with beautyful and complex combat and plain full stellar environments and production value.
sounds interesting for sure, just hope the final game isnt as short as the demo.
A well, this is a must buy for our little family and that´s all there is to it :)
well a couple of things worth mentioning about this demo that´s once again straight from the horses mouth, which of course is ninja theory themselves.
A: this is a realy old build, so the game as it is today is improved and polished alot better.
B: Hell mode is available straight from the bat but it´s so hard that ninja theory actually had to prove to sony´s testers that it´s possible to finish the game playing on hell mode.
C: Ninja theory had this to say about the people thinking this will be one more button smasher like god of war:
Bare in mind, that what you're playing now is a level early on in the story, you can scrape through it just by mashing buttons - try that in the later chapters and you'll get your (gorgeous) ass handed to you on a plate....
D: blocking isnt automatic, you need to use the right stance and also combine blocking with counter moves to survive the real deal that is heavenly sword, in other words, the demo is one thing and the game is far more challenging, great news.
I dont know about you, but playing this old build and reading stuff like that made me look forward even more ´til the release of heavenly sword because for me, hearing that you have to dig deep down in the complexity of blocking, countering and stances and combos instead of just smashing away is worth alot, because frankly, button smashing games might be cool looking and gorgous in every other way possible but still lacking to much as far as combat goes, and combat is a big part of any game.
So now that we know that we have a gorgous game, with better and smoother animations then anything else i´ve seen, top notch sound and great cut scenes and what looks like an interesting story, coupled with beautyful and complex combat and plain full stellar environments and production value.
sounds interesting for sure, just hope the final game isnt as short as the demo.
A well, this is a must buy for our little family and that´s all there is to it :)
ps3.heavenly sword demo
a few notes and impressions from the hs demo.
1. it´s short, way to short :)
2. it´s great, great looking, pure and simply off the charts graphics
3. great animations, smooth and dynamic and just so great looking
4. nope, there´s no pre rendered cgi in the demo, it´s all done via the game engines, and nope, that´s not me intepreting, it´s straight from the dev´s mouth.
5. qouting the dev´s
"There are three types of 'cutscene' in the game.
Firstly - the big, expensive, full on, traditional style CG cutscene.
Second, there's stuff that's done using the game engine.
Thirdly, there's stuff like the the intro you saw to the demo last night - which is again produced by the engine cutscene, but then recorded into a movie so we can play it whilst something loads in the background.
Hope that clears it up"
6. well, the game looks that good, that you actually believe it is all pre rendered, but it isnt, and i have to say that it´s the first time i´ve felt like playing a real hd game.
7.the story seems like a nice one and the cut scenes are of the highest quality
8. well i would have prefered being able to jump anytime and having more then 3 attackbuttons, as it is you have two main buttons, square and triangle performing your attacks and combos depending on which weapon you use, and switching weapons is instant so it´s a fluid and very smooth experience even just using two main buttons.
but x also serves as an viable attackbutton since it lets you pick up anything from bodies to weapons and chairs, etcetera, and throw them at your enemeies or surroundings, and btw, you can actually control whatever you have thrown due to the sixaxis motionsensor.
But it would have been nicer having alittle more buttons for the main attacks and a jump button, as it is now you can only jump during special seequences through x or doing aerial combos during fight´s with the sixaxis motion sensor.
So it would have been nice just being able to jump whenever and wherever, but who knows that might be in the final game.
9. changing weapons isnt just smooth, it´s also requird of you to survive and being able to block enemy attacks, so fighting might sound like a button smasher and at first it feels like it, but it´s actually very complex, tos in the blocking, the weapon changing, the aerial combos due to the sixaxis and the evasive moves of the second analog stick and you´ll get a very smooth and dynamic experience.
Btw, the animations are by far the best i´ve seen in any game, it´s just so smooth.
10. finaly, the demo is just so short, it realy is way to short and that´s why it get´s two notes instead of just one, because it leaves you wanting more but also dissapointed, ninja theory should have done themselves a favour and released a demo that featured a few places, fights and environments.
that would have pleased me and alot more people. As it is now, i know some people that got turned off because the demo is easy to just smash through leaving you thinking the game is shallow but extremely pretty, unless you do sit down and actually learn to play it.
releasing a bigger demo would have fixed that issue all by itself, but granted this game makes use of so high definition textures and cut scenes and animations that a bigger demo would have ment a 2 to 3 gig download... so i guess it just wasnt an option for sony due to the enormous filesize it would have rendered.
11. oh before i forget it, sound is excellent!
1. it´s short, way to short :)
2. it´s great, great looking, pure and simply off the charts graphics
3. great animations, smooth and dynamic and just so great looking
4. nope, there´s no pre rendered cgi in the demo, it´s all done via the game engines, and nope, that´s not me intepreting, it´s straight from the dev´s mouth.
5. qouting the dev´s
"There are three types of 'cutscene' in the game.
Firstly - the big, expensive, full on, traditional style CG cutscene.
Second, there's stuff that's done using the game engine.
Thirdly, there's stuff like the the intro you saw to the demo last night - which is again produced by the engine cutscene, but then recorded into a movie so we can play it whilst something loads in the background.
Hope that clears it up"
6. well, the game looks that good, that you actually believe it is all pre rendered, but it isnt, and i have to say that it´s the first time i´ve felt like playing a real hd game.
7.the story seems like a nice one and the cut scenes are of the highest quality
8. well i would have prefered being able to jump anytime and having more then 3 attackbuttons, as it is you have two main buttons, square and triangle performing your attacks and combos depending on which weapon you use, and switching weapons is instant so it´s a fluid and very smooth experience even just using two main buttons.
but x also serves as an viable attackbutton since it lets you pick up anything from bodies to weapons and chairs, etcetera, and throw them at your enemeies or surroundings, and btw, you can actually control whatever you have thrown due to the sixaxis motionsensor.
But it would have been nicer having alittle more buttons for the main attacks and a jump button, as it is now you can only jump during special seequences through x or doing aerial combos during fight´s with the sixaxis motion sensor.
So it would have been nice just being able to jump whenever and wherever, but who knows that might be in the final game.
9. changing weapons isnt just smooth, it´s also requird of you to survive and being able to block enemy attacks, so fighting might sound like a button smasher and at first it feels like it, but it´s actually very complex, tos in the blocking, the weapon changing, the aerial combos due to the sixaxis and the evasive moves of the second analog stick and you´ll get a very smooth and dynamic experience.
Btw, the animations are by far the best i´ve seen in any game, it´s just so smooth.
10. finaly, the demo is just so short, it realy is way to short and that´s why it get´s two notes instead of just one, because it leaves you wanting more but also dissapointed, ninja theory should have done themselves a favour and released a demo that featured a few places, fights and environments.
that would have pleased me and alot more people. As it is now, i know some people that got turned off because the demo is easy to just smash through leaving you thinking the game is shallow but extremely pretty, unless you do sit down and actually learn to play it.
releasing a bigger demo would have fixed that issue all by itself, but granted this game makes use of so high definition textures and cut scenes and animations that a bigger demo would have ment a 2 to 3 gig download... so i guess it just wasnt an option for sony due to the enormous filesize it would have rendered.
11. oh before i forget it, sound is excellent!
Wednesday, July 25, 2007
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