Showing posts with label heavenly sword. Show all posts
Showing posts with label heavenly sword. Show all posts

Wednesday, November 21, 2007

sales numbers, Japan, 12-18 Nov.

DSLite: 81000
PSP: 66000
PS3: 53000
Wii: 36000
PS2: 8800
X360: 5700

The second week in a row where the ps3 outsells wii and software wise dynasty warriors 6 and heavenly sword keep on recieving high and steady sales with ratchet and clank.tools alittle further down the list.

Saturday, September 22, 2007

Heavenly sword review @ psu

a 9.0 verdict with the following pro´s:

- Unforgettable atmosphere combined with ample replay value.
- Beautifully detailed with everything in harmony from animation all the way to the audio system.
- Great combat system complimented by impressive A.I.

And the following qoute will have to make due unless you click the link and check out their review.

what it dares to do in the video game industry that makes it remarkable and unique. Never have there been such life-like characters in any game--characters which instill a sense of care from the player through the stories in each of the character’s eyes whether antagonist or protagonist. The presentation is completely remarkable, with support from full motion capture performances and beautiful voice acting.


We´re busy playing warhawk and nhl 08 and Cocoreccho, but we´ll eventually get around to puting up a review of Heavenly sword.

Thursday, September 13, 2007

review(s) of heavenly sword

First off the bat is consolemonster which gives HS a nice and positive review, ending giving it a final 87% score, which for consolemonster is a nice verdict, warhawk which is so far the best/most enjoyable ps3 game according to alot of people also recieved the same score, while darkness got 86%.

The positives were:
- stunning graphics
- addictive gameplay
- and the nerdy, ariko is hot factor, haha well she´s beautifuly made and would be a nice looking female in real life, but it´s still a non factor for purchasing stuff, dont you think.

The negatives were:
- lack of multiplayer (which we know ninja is testing, so it might arrive as a download later on)
- somewhat repetitive
- kind of short story

You can read the review here

Tuesday, September 4, 2007

psn updates and new ps3 firmware

Firmware 1.92 for playstation 3 has been unleashed upon the world and brings with it the following improvements.

- Playability status with the PS3TM system has changed for some PLAYSTATION®3 format titles*.

* This does not affect titles in Europe, the Middle East, Africa and Oceania

And as for the confirmed psn update(s) here´s what official as of now, but im pretty sure the next three weeks will see alot more content then this.

06.09
MotorStorm Coyote Revenge game content 06/09
Heavenly Sword Making of and anime part 4 6/09
Lair trailer #3 6/09

13.09
Heavenly Sword Making of and anime part 5 13/09
Motorstorm Vehicle Sets 1 13/09
LocoRoco Cocoreccho trailer 13/09
inFamous trailer 13/09

27.09
Motorstorm Vehicle sets 2 27/09

Wednesday, August 22, 2007

ps3.Heavenly Sword

Well, judging by the reviews Heavenly Sword is getting one might be inclined to believe that Ninja theory purposedly released a super tiny demo, in all honesty, the shortest demo i´ve ever played to downplay the hype that had been hitting heavenly sword the last few months.

The demo´s high points were great, graphics,storytelling,atmosphere,surroundings, but the content way to short to give most people any satisfaction, in fact most people felt dishearted by it.

Which was weird because the game looked so good and had such super high production points one was wondering why give us such a short demo.

The answer seems to be that the game is so great that reviews and word of mouth will sell it.

What MotorStorm has become to racing and Odin Sphere to action role-playing, Heavenly Sword is now to 3D action: Perfection. [Sept 2007, p.17]


Qoutes from Play magazines review of Heavenly sword, awarding it an unheard of 100 out of 100 points. Wow is enough to say dont you think.

summary of reviews:

- Play Magazine: 100 out of 100

Tuesday, August 7, 2007

ps3.Heavenly sword fight blog

Courtesy of the heavenly sword dev´s we get a thourough view of the fighting and the difference between the demo and the final game in the form of a blog post.

SaiTong Man, lead combat designer, Ninja Theory

Monday, July 30, 2007

ps3.heavenly sword, 6 gameplay tips

Starting of with a qoute and then a link to an article, you might just as i did knew about all of em or most of em but then again you might have missed out of em all together aswell, if you still feel that heavenly sword is a button masher then this article is for you tho and it will most likely make the game alot more enjoyable.

Hitting the X button will pick up any inert object in the environment - which here means barrels, discarded swords and hats, bits of broken furniture and dead bodies - and hitting it again will cause Nariko to hurl whatever she's grabbed with a great deal of force. If you hold down the button, however, you can use "aftertouch" to get a close-up view of the objects and control them in flight; just tilt the Sixaxis to steer them left or right. This is endlessly entertaining, especially when you're using it to fling corpses into bad guys or off cliffs.


And as promised here´s the article

heavenly sword, gameplay tips

Saturday, July 28, 2007

ps3.heavenly sword pt.II

Yep, it´s time for part two in the heavenly sword demo saga :)
well a couple of things worth mentioning about this demo that´s once again straight from the horses mouth, which of course is ninja theory themselves.

A: this is a realy old build, so the game as it is today is improved and polished alot better.

B: Hell mode is available straight from the bat but it´s so hard that ninja theory actually had to prove to sony´s testers that it´s possible to finish the game playing on hell mode.

C: Ninja theory had this to say about the people thinking this will be one more button smasher like god of war:

Bare in mind, that what you're playing now is a level early on in the story, you can scrape through it just by mashing buttons - try that in the later chapters and you'll get your (gorgeous) ass handed to you on a plate...
.

D: blocking isnt automatic, you need to use the right stance and also combine blocking with counter moves to survive the real deal that is heavenly sword, in other words, the demo is one thing and the game is far more challenging, great news.

I dont know about you, but playing this old build and reading stuff like that made me look forward even more ´til the release of heavenly sword because for me, hearing that you have to dig deep down in the complexity of blocking, countering and stances and combos instead of just smashing away is worth alot, because frankly, button smashing games might be cool looking and gorgous in every other way possible but still lacking to much as far as combat goes, and combat is a big part of any game.

So now that we know that we have a gorgous game, with better and smoother animations then anything else i´ve seen, top notch sound and great cut scenes and what looks like an interesting story, coupled with beautyful and complex combat and plain full stellar environments and production value.

sounds interesting for sure, just hope the final game isnt as short as the demo.
A well, this is a must buy for our little family and that´s all there is to it :)

ps3.heavenly sword demo

a few notes and impressions from the hs demo.

1. it´s short, way to short :)
2. it´s great, great looking, pure and simply off the charts graphics
3. great animations, smooth and dynamic and just so great looking
4. nope, there´s no pre rendered cgi in the demo, it´s all done via the game engines, and nope, that´s not me intepreting, it´s straight from the dev´s mouth.
5. qouting the dev´s

"There are three types of 'cutscene' in the game.

Firstly - the big, expensive, full on, traditional style CG cutscene.

Second, there's stuff that's done using the game engine.

Thirdly, there's stuff like the the intro you saw to the demo last night - which is again produced by the engine cutscene, but then recorded into a movie so we can play it whilst something loads in the background.


Hope that clears it up"
6. well, the game looks that good, that you actually believe it is all pre rendered, but it isnt, and i have to say that it´s the first time i´ve felt like playing a real hd game.

7.the story seems like a nice one and the cut scenes are of the highest quality

8. well i would have prefered being able to jump anytime and having more then 3 attackbuttons, as it is you have two main buttons, square and triangle performing your attacks and combos depending on which weapon you use, and switching weapons is instant so it´s a fluid and very smooth experience even just using two main buttons.

but x also serves as an viable attackbutton since it lets you pick up anything from bodies to weapons and chairs, etcetera, and throw them at your enemeies or surroundings, and btw, you can actually control whatever you have thrown due to the sixaxis motionsensor.

But it would have been nicer having alittle more buttons for the main attacks and a jump button, as it is now you can only jump during special seequences through x or doing aerial combos during fight´s with the sixaxis motion sensor.

So it would have been nice just being able to jump whenever and wherever, but who knows that might be in the final game.

9. changing weapons isnt just smooth, it´s also requird of you to survive and being able to block enemy attacks, so fighting might sound like a button smasher and at first it feels like it, but it´s actually very complex, tos in the blocking, the weapon changing, the aerial combos due to the sixaxis and the evasive moves of the second analog stick and you´ll get a very smooth and dynamic experience.

Btw, the animations are by far the best i´ve seen in any game, it´s just so smooth.

10. finaly, the demo is just so short, it realy is way to short and that´s why it get´s two notes instead of just one, because it leaves you wanting more but also dissapointed, ninja theory should have done themselves a favour and released a demo that featured a few places, fights and environments.

that would have pleased me and alot more people. As it is now, i know some people that got turned off because the demo is easy to just smash through leaving you thinking the game is shallow but extremely pretty, unless you do sit down and actually learn to play it.

releasing a bigger demo would have fixed that issue all by itself, but granted this game makes use of so high definition textures and cut scenes and animations that a bigger demo would have ment a 2 to 3 gig download... so i guess it just wasnt an option for sony due to the enormous filesize it would have rendered.

11. oh before i forget it, sound is excellent!

Tuesday, July 24, 2007

ps3.heavenly sword cover art

There´s some realy nice cover art going on here.

Monday, July 16, 2007

ps3.Heavenly sword demo, july 26:th!

A i cant wait for july 26 is all im gona say :)